# Business Revenue Model

* NFT Asset Utilization (From the Gaming Guild)
* Digital Asset Marketplace fees
* Tournament hosting fees & a cut from tournament prize winnings
* KOL / Influencer Marketing fees (cut from their earnings)
* Commercialization of gaming dataset (Insights and Analytics)
* eSports Sponsorships
* BAGG Hub subscription
* Advertisement Revenue (eSports advertisement revenue & GameFi protocols ad spend)
* Launcher – cut from NFTs and social tokens transactions
* Flat fee charged for on-chain games testing on the BAGG platform

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